In this video Brian is playing a Jennings Catalina with McNelly Sparkletron pickups
- UPDATE YOUR FIRMWARE: Please upgrade the firmware on your Axe-FX III. and make sure to use the latest version of Axe-Edit III before installing this preset. If your firmware is not up to date, this preset may not load.
- EVERYTHING IS STOCK: This preset does not use third party IR’s. If you’d like to experiment with 3rd party IR’s, feel free to do so in the cab block.
- FC FUNCTIONALITY BUILT IN: This preset was built to work with the Fractal FC-12 and an external expression pedal plugged into the ‘Pedal 1’ input. See the Per-Preset overrides and FC assignments below.
- CYGNUS UPDATE: We have updated the amp block for the Cygnus firmware update. You’ll need to be running the latest firmware for this update.
- Graves/Gardens WT (SC) – this preset is voiced for single coils and low-output humbuckers
- Graves/Gardens WT (HB) – this preset is voiced for more traditional humbuckers
Both presets are the same except for the amp, EQ, and control switch settings. See the ‘Control Switch’ section below for more info.
SIGNAL FLOW AND EFFECTS
- Input 1 (the Input Noise Gate is turned off to save CPU).
- Compressor 1
- Channel A: JFET Compressor (1176 Style Comp): set to be somewhat transparent, general use comp.
- Channel B: Studio FF Compressor 1: set to be somewhat transparent
- Channels C: Dynamicomp (Dynacomp): Lots of compression and squish
- Optical Compressor (LA-2A): More transparent type compression
- Compressor 2
- Channel A: JFET Compressor (1176 Style Comp): lots of compression for use with slide (or the note bends)
- Pitch 1
- Channel A: Dual Chormatic (POG type effect)
- Channel B: Dual Chromatic (POG, more pronounced)
- Channel C: Crystal Echos (Shimmer)
- Channel D: Classic Whammy (Octave up Whammy – the ‘Control’ parameter is not assigned to an external pedal, so assign the control to an expression pedal and have some fun)
- Tremolo/Panner 1
- Chanel A: Tremolo – basic trem (not set to tempo)
- Chanel B: Tremolo – basic trem (1/4 Triplet tempo)
- Channel C: Bias Trem – Bradford’s ramping trem settings (set to LFO 1A)
- Channel D: Tremolo – Chop trem set to 1/16 note tempo
- Drive 1 – First Stage OD
- Channel A: Tone of Kings (Analogman King of Tone)
- Channel B: SSD Preamp
- Channel C: FET Boost (set up to mimic a Klon)
- Channel D: Timothy 2 (Timmy)
- Drive 2 – Second/Third Stage OD
- Channel A: T808 Mod (Tube Screamer)
- Channel B: Tone of Kings (Analogman King of Tone, medium drive)
- Channel C: Suhr Riot Ge
- Channel D: Shimmer Drive
- Vol/Pan 1
- NOTE: The ‘Volume’ parameter is NOT MAPPED. You’ll need to map this parameter to an expression pedal if you’d like to use the volume block.
- Amp 1: Matchbox D-30 (Matchless DC-30)
- Only channel A is set up
- Cab 1: (only channel A is set up):
- Cab 1: 2×12 Matchbox 160 C (Factory 2, 79)
- Cab 2: 2×12 Matchbox2 -R 121 B AB (Factory 2, 91)
- Graphic EQ 1 – always on EQ
- Only channel A is set up
- Chorus 1
- Channel A : Dimension 1
- Channel B: Japan CE-2
- Channel C: Analog Stereo
- Channel D: Dimension 1 (more pronounced chorus effect)
- Delay 1: (Quarter and 8th note delays in series)
- Channel A: Analog Stereo (1/4 delay with a wide stereo field)
- Channel B: Stereo Tape (1/4 delay with a wide stereo field)
- Channel C: Analog Stereo (1/8 delay with a wide stereo field)
- Channel D: Stereo Tape (1/8 delay with a wide stereo field)
- Delay 2: (All dotted eighth note delays in parallel)
- Channel A: Stereo Mind Guy
- Channel B: Vintage Digital
- Channel C: 2290 w/ Modulation
- Channel D: Stereo Tape
- Delay 3: (All dual stereo delays in parallel)
- Channel A: Stereo Mind Guy (1/8 and Dotted 8th in stereo)
- Channel B: Stereo Tape (Dotted 8th and Quater in stereo)
- Channel C: Stereo BBD (Quater and Quater Triplet in stereo)
- Channel D: Vintage Digital (Quater and Dotted 8th – huge washy delay for swells)
- Reverb 1: (‘Normal’ verbs in parallel – ‘Economy quality’)
- Channel A: London Plate
- Channel B: Recording Studio C
- Channel C: Large Hall
- Channel D: Medium Plate
- Reverb 2: (Big ambient verbs in parallel – ‘Normal quality’)
- Channel A: Stratocumulus
- Channel B: Cirrocumulus
- Channel C: Deep Space
- Channel D: Nimbostratus
- Plex Delay 1: (Plex verb for huge swells and ambient reverb)
- Channel A: Plex Verb (big ambient reverb for swells)
- Channel B: Plex Verb (ambient reverb – not quite a huge as channel A)
- Channel C: Shimmer Verb (shimmer)
- Channel D: Plex Shimmer (shimmer – not as smooth as Channel C)
- Out 1
We’ve utilized ‘Control Switch 1 (CS1)’ to control amp gain and the graphic EQ. Turning this on will increase the ‘Gain’ level on the amp while de-creasing the Bass level, and it will increase the ‘High Mid’ control of the EQ. This gives you a true amp gain overdrive option.
CS1 is mapped to PP#23 (Per Preset Overrides), and is set to the 4th button on layout 8 for the FC-12.
To adjust the CS1 parameters, right-click on the ‘Gain’ and ‘Bass’ controls on the amp and the ‘High Mid’ control in the GEQ block and adjust the ‘Min’ and Max’ values. The ‘Min’ values are what will be used when CS1 is off, and ‘Max’ values will be in place when ‘CS1’ is on.
To turn CS1 on/off in scenes, just the ‘CS per Scene’ menu user the ‘Controllers’ option in Axe-Edit.
This preset is meant to be used with scenes to replicate different sections of the song:
- Scene 1: INTRO/VS/CLN: Basic clean tone used until Chorus 2
- Scene 2: VCH SLIDE (CS1 ON) – Big huge tone for the chorus with lots of compression – works well for slide guitar or for bending notes. If you want a straight rhythm tone, turn off the 2nd compressor or use one of the Bridge scenes.
- Scene 3: INST/BRIDGE (CS1 ON) – Big rhythm tone for the instrumental and bridge sections
- Scene 4: BRIDGE + (CS1 ON) – Bigger rhythm tone for the instrumental and bridge sections
- Scene 5: Not used
- Scene 6: Not used
- Scene 7: AMBI CLEAN – Here if you need it
- Scene 8: SWELLS – Ambient swells
Scene 2 is boosted by 1.5 dB. This can be edited in the output block under ‘Scene Levels’
Everything after the amp runs in stereo. If you are running mono, you’ll need to sum your signal to mono before going to FOH (if you only use the Left output, won’t hear some of the delays at all).
The easiest way to make this adjustment is in the ‘Setup’ menu:
- Choose ‘Setup’, and select ‘I/O’
- In OUTPUT 1 CONFIGURATION (choose the physical output you are using), change the ‘Mode’. Select ‘STEREO’ if you are running in stereo. Select ‘’SUM L+R’ if you are running mono. This will convert your output to mono and sum the stereo image. This will also cause all your presets to output in mono, as it is a global setting.
For almost all blocks, we’ve set up multiple channels to give you different options for any given effect. Feel free to experiment and find the sounds you like best. However, not all blocks have all four channels set up – some have just couple, and some only one. See the Signal Flow section above to see what is set up in what channel for any given block.
All three drive blocks increase in gain as you go up, so Drive 1 is lower gain than Drive 2, etc. Within each drive block, all four channels are set up to give you different flavors of the same gain structure. Every guitar reacts differently with drives (and amps), so it’s good to have options. We’ve chosen our personal favorites within each block and left them in Channel A, but feel free to experiment with your setup to find what you like best.
We’ve used all four channels of three delay blocks (that’s 12 different delays!) . Delay 1 runs in series with the other delays, so you can achieve a sound where the delays feed back into one another. The other three delay blocks are in parallel.
Delay blocks are separated into different delay times. For example, Delay 1 is all quarter or 1/8th note delays. Delay 2 is all dotted 8th noted delays, and Delay 3 is all stereo dual delays. Delay three is a bit different because each channel will give you different rhythmic delays, and Channel D is set to give you a huge wash for swells.
We’ve set up reverbs the same way as delays – each reverb block contains four versions of the same type of reverb (normal and big).
Reverb blocks 1 and 2 give you ‘normal’ and ambient reverbs respectively, but the PlexDly block will also give you ambient reverbs. Experiment with these to find your favorite sounds.
PER-PRESET MAPPING AND OVERRIDES
This preset integrates with the Fractal FC-12. We’ve set up Per-Preset overrides for both effects and scenes, and we’ve mapped them to Layouts 7 (Perform 1) and 8 (Perform 2). If you have an FC-12, the following assignments should be plug-and-play. Layout 7 will be your scenes and Layout 8 will be individual effects, plus swells.
HERE ARE THE PER-PRESET MAPPINGS AND THE BUTTONS THEY’RE ASSIGNED TO OVERRIDE
PP1: Scene 1 – Layout 7 Button 2
PP2: Scene 2 – Layout 7 Button 3
PP3: Scene 3 – Layout 7 Button 4
PP4: Scene 4 – Layout 7 Button 5
PP5: Scene 5 – Layout 7 Button 8
PP6: Scene 6– Layout 7 Button 9
PP7: Scene 7 – Layout 7 Button 10
PP8: Scene 8 – Layout 7, Button 11
PP9: Drive 1A – Layout 8, Button 2 – Labeled ‘KOT’
PP10: Drive 2A – Layout 8, Button 3 – Labeled ‘808’
PP11: Drive 3A – NOT ASSIGNED
PP12: Reverb 1 – Layout 8, Button 5 – Labeled ‘Plate Verb’
PP13: Reverb 2 – Layout 8, Button 6, – Labeled ‘Cloud Verb’
PP14: PlexDly1 – NOT ASSIGNED – Labeled ‘Plex Verb’
PP15: Delay 1 – Layout 8, Button 8 – Labeled ‘1/4 DLY’
PP16: Delay 2 – Layout 8, Button 9 – Labeled ‘1/8d DLY’
PP17: Delay 3 – Layout 8, Button 10 – Labeled ‘DualST DLY’
PP18: Delay 4 – NOT ASSIGNED (Effect not used in this preset)
PP19: TremPan 1 – Layout 8, Button 12
PP20: Chorus 1 – Layout 8, Button 11
PP21: Pitch 1 – NOT ASSIGNED
PP22: Scene 8/1 Toggle – NOT ASSIGNED – (this will toggle between the SWELLS and CLEAN scenes)
PP23: CS1 – Layout 8, Button 4 – Labeled ‘AMP GAIN’
MAKING CHANGES TO THESE ASSIGNMENTS
If you’d like to change any of these assignments (either the Per-Preset Assignments or the Overrides), you can do so in the ‘FC Controllers’ and ‘Per-Preset FC’ menus in Axe-Edit III, or by editing the ’CONTROLLERS’ menu on the Axe FX III.
If you would like to go back to your default settings for Layouts 7 and 8, you can reset the Overrides from the ‘Overrides’ menu in the ‘Per-Preset-FC Settings’ section.
MAKING ADJUSTMENTS FOR YOUR SETUP
SETTING THE PRESET UP FOR YOUR GUITAR
All guitars are different, so you may want to make changes to suite your playing style and guitar. To adjust the preset for your guitars, the primary controls to adjust would be:
- Input Drive (and/or Input Trim). If the clean sounds from this preset are too dirty, lower the input drive and/or trim. Do the opposite if you want more gain. This preset is meant to be on the edge of breakup at it’s cleanest settings (otherwise the drives won’t stack properly).
- EQ settings (amp block – basic). Once the desired gain staging is set, the next adjustment would be the amp EQ settings.
- GEQ settings (Graphic EQ block). The 5-band Graphic EQ allows you to make simple changes to the overall tone. Feel free to adjust these to your liking. Since this is a passive EQ, you can make rather large changes to the faders.
- Output EQ settings (amp block). The Graphic EQ on the amp block is a great way to make final EQ adjustments. We’ve set it to ‘Post P.A.’, which means the EQ settings will not be affected by the Power Amp section.
ADJUSTING THE OVERALL LEVEL OF THE PRESET
The Axe FX III offers very useful tools to check overall level of individual presets and blocks. In the Output block you can monitor the overall output level. You can also monitor levels of each block individually from the front screen of the Axe FX.
We’ve set this preset up so that the loudest settings peak around 0db (or a bit above). If you’d like to adjust the level up or down (to match it with other presets), we recommend adjusting one of the following:
- Level (amp block – basic). This will adjust the overall level of the preset up/down. Avoid using the ‘Master Volume’ control, as this will change the tone of the amp.
- Level (cab block). This will also adjust the overall level of the preset up/down.
Version 3.0: 2021-07-27
- Updated for Cygnus firmware
Version 2.0: 2021-01-19
- Changed: Removed the Drive 3 block (removes CPU overload warning)
- Slight amp/eq tweaks
Version 1.0 (initial release): 2020-08-07