Surrounded (Fight My Battles) – Upper Room – Fractal Axe-FX III Preset

$5.99

Fractal Audio Axe-FX III Preset for the song Surrounded (Fight My Battles) – Upper Room. Includes scenes to replicate the different song sections and custom per-preset mapping and overrides for use with the Fractal FC-12. The preset is stock (no 3rd party IR’s required), and includes options for both single coil and humbucker equipped guitars.

Categories: , SKU: AX3S-061

Description

IMPORTANT NOTES

  1. UPDATE YOUR FIRMWARE: Please upgrade the firmware on your Axe-FX III. and make sure to use the latest version of Axe-Edit III before installing this preset. If your firmware is not up to date, this preset may not load.
  2. EVERYTHING IS STOCK: This preset does not use third party IR’s. If you’d like to experiment with 3rd party IR’s, feel free to do so in the cab block. 
  3. FC FUNCTIONALITY BUILT IN: This preset was built to work with the Fractal FC-12 and an external expression pedal plugged into the ‘Pedal 1’ input. See the Per-Preset overrides and FC assignments below.
  4. CYGNUS UPDATE: We have updated the amp block for the Cygnus firmware update. You’ll need to be running at least firmware 16.00 for this update.

INCUDED PRESETS

  1. Surrounded WT (SC) – this preset is voiced for single coils and low-output humbuckers
  2. Surrounded WT (HB) – this preset is voiced for more traditional humbuckers

Both presets are the same except for the amp, EQ, and control switch settings. See the ‘Control Switch’ section below for more info.

SCENES

There are eight scenes included in this patch to get different sounds (all patches feature the same snapshots).

  • SCENE 1:  INTRO/RIFF: Ambient clean-ish tone
  • SCENE 2: VERSE: Low gain rhythm tone
  • SCENE 3: RHYTHM: Mid gain OD
  • SCENE 4: RHYTHM+: Big gain rhythm tone – use this for the biggest sections
  • SCENE 5: Pre-CH LD: Lead tone for the pre-chorus lead part
  • SCENE 6: BRD BUILD: Big drive with reverb
  • SCENE 7: WASH LEAD: Huge reverb and drive for the biggest chorus section
  • SCENE 8: SWELLS: Here if you need them

SIGNAL FLOW AND EFFECTS

  1. Input 1 (the Input Noise Gate is turned off to save CPU).
  2. Compressor 1
    1. Channel A: JFET Compressor (1176 style): set to be somewhat transparent, general use comp.
    2. Channel B: Studio FF Compressor 1: Subtle compression
    3. Channel C: Dynamicomp – Dynacomp, lots of squish
    4. Channel D: Optical Compressor – LA-2A style compression
  3. Pitch 1
    1. Channel A: Dual Chromatic (POG type effect, subtle)
    2. Channel B: Dual Chromatic (POG, more pronounced)
    3. Channel C: Crystal Echos (Shimmer)
    4. Channel D: Classic Whammy (Octave up Whammy – the ‘Control’ parameter is not assigned to an external pedal, so assign the control to an expression pedal and have some fun)
  4. Drive 1  – First Stage OD
    1. Channel A: Tone of Kings (Analogman King of Tone)
    2. Channel B: SSD Preamp
    3. Channel C: FET Boost (set up to mimic a Klon)
    4. Channel D: Timothy 2 (Timmy)
  5. Drive 2 – Second/Third Stage OD
    1. Channel A: Maxoff 808
    2. Channel B: Shimmer Drive
    3. Channel C: Tone of Kings (Analogman King of Tone, medium drive)
    4. Channel D: Suhr Riot Ge
  6. Vol/Pan 1
    1. NOTE: The ‘Volume’ parameter is NOT MAPPED. You’ll need to map this parameter to an expression pedal if you’d like to use the volume block
  7. Chorus 1
    1. Channel A: Dimension 1
    2. Channel B: Japan CE-2
    3. Channel C: Analog Stereo
    4. Stereo Tri-Chorus
  8. Delay 1:  (Quarter and 8th note delays)
    1. Channel A: Stereo Tape (1/8delay with a wide stereo field)
    2. Channel B: Analog Stereo (1/8 delay with a wide stereo field)
    3. Channel C: Analog Stereo (1/8 delay with a wide stereo field)
    4. Channel D: Stereo Tape (1/8 delay with a wide stereo field)
  9. Delay 2: (All dotted eighth note delays)
    1. Channel A: Stereo Mind Guy
    2. Channel B: Vintage Digital
    3. Channel C: 2290 w/ Modulation
    4. Channel D: Stereo Tape
  10. Delay 3: (All dual stereo delays)
    1. Channel A: Stereo Mind Guy (1/8 and Dotted 8th in stereo)
    2. Channel B: Stereo Tape (Dotted 8th and Quater in stereo)
    3. Channel C: Stereo BBD (Quater and Quater Triplet in stereo)
    4. Channel D: Vintage Digital (Quater and Dotted 8th – huge washy delay for swells) 
  11. Tremolo/Panner 1
    1. Channel A: Tremolo
    2. Channel B: Tremolo (1/4 trip)
    3. Channel C: Bias Trem (ramping trem based on LFO 1A)
    4. Channel D: Tremolo (chop trem – 1/16th note)
  12. Reverb 1: (‘Normal’ verbs)
    1. Channel A: London Plate
    2. Channel B: Recording Studio C
    3. Channel C: Large Hall
    4. Channel D: Medium Plate
  13. Reverb 2: (Big ambient verbs)
    1. Channel A: North Church
    2. Channel B: North Church (more mix)
    3. Channel C: Cirrocumulus
    4. Channel D: Nimbostratus
  14. Amp 1: Matchbox D-30 (Matchless DC-30)
    1. Only channel A is set up for each preset
  15. Amp 2: Matchbox D-30 (Matchless DC-30)
    1. Only channel A is set up for each preset
  16. Cab 1: (only channel A is set up):
    1. Cab 1: 2×12 Matchbox 160 C (Factory 2, 79)
    2. Cab 2: 2×12 Matchbox -R 121 B AB (Factory 2, 91)
  17. Out 1

USAGE NOTES

WET EFFECTS IN FRONT OF THE AMPS

All the wet effects (reverbs and delays) are positioned in front of the amplifiers in this patch. This recreates the experience of using a stereo pedalboard into stereo amps. The character of the reverbs and delays is greatly affected by the amps themselves. This is also why there is no ‘amp gain’ functionality in this patch.

STEREO

Everything after the volume block runs in stereo. If you are running mono, you’ll need to sum your signal to mono before going to FOH (if you only use the Left output, won’t hear the Badger amp or some of the delays at all).

The easiest way to make this adjustment is in the ‘Setup’ menu:

  • Choose ‘Setup’, and select ‘I/O’
  • In OUTPUT 1 CONFIGURATION (choose the physical output you are using), change the ‘Mode’. Select ‘STEREO’ if you are running in stereo. Select ‘’SUM L+R’ if you are running mono. This will convert your output to mono and sum the stereo image. This will also cause all your presets to output in mono, as it is a global setting.

BLOCK CHANNELS

For most blocks, We’ve set up multiple channels to give you different options for any given effect. However, not all blocks have all four channels set up – some have just couple, and some only one. See the Signal Flow section above to see what is set up in what channel for any given block.

DRIVES

All drive blocks increase in gain as you go up, so Drive 1 is lower gain than Drive 2, etc. Within each drive block, all four channels are set up to give you different flavors of the same gain structure (Drive 2 channels C and D are higher gain than A and B). Every guitar reacts differently with drives (and amps), so it’s good to have options. We’ve chosen our personal favorites within each block and left them in Channel A, but feel free to experiment with your setup to find what you like best.

DELAYS

We’ve used all four channels of three delay blocks (that’s 12 different delays!) . Each delay block runs in parallel with the others so the delays don’t run into each other. 

Delay blocks are separated into different delay times. For example, Delay 1 is all quarter or 1/8th note delays. Delay 2 is all dotted 8th noted delays, and Delay 3 is all stereo dual delays. Delay three is a bit different because each channel will give you different rhythmic delays, and Channel D is set to give you a huge wash for swells.

The delays run between the amp and cab to simulate an effects loop in an amp. This means the cabinet will filter the tone of the delays, making them a bit less clean/pristine (we prefer the way they sound this way). Feel free to move them all after the cab (but before the verbs) to experience them in a different way.

REVERB

We’ve set up reverbs the same way as delays – each reverb block contains four versions of the same type of reverb (normal and big).

Reverb blocks 1 and 2 give you ‘normal’ and ambient reverbs respectively, but the PlexDly block will also give you ambient reverbs. Experiment with these to find your favorite sounds.

PER-PRESET MAPPING AND OVERRIDES

This preset integrates with the Fractal FC-12. We’ve set up Per-Preset overrides for both effects and scenes, and we’ve mapped them to Layouts 7 (Perform 1) and 8 (Perform 2).  If you have an FC-12, the following assignments should be plug-and-play. Layout 7 will be your scenes and Layout 8 will be individual effects, plus swells.

HERE ARE THE PER-PRESET MAPPINGS AND THE BUTTONS THEY’RE ASSIGNED TO OVERRIDE 

PP1: Scene 1: Layout 7 Button 2

PP2: Scene 2: Layout 7 Button 3

PP3: Scene 3: Layout 7 Button 4

PP4: Scene 4: Layout 7 Button 5

PP5: Scene 5: Layout 7 Button  8

PP6: Scene 6: Layout 7 Button 9

PP7: Scene 7: Layout 7 Button 10

PP8: Scene 8: Layout 7, Button 11

PP9: Drive 1A – Layout 8, Button 2

PP10: Drive 2A – Layout 8, Button 3

PP11: Delay 1 – Layout 8, Button 8, ‘1/8 DLY’

PP12: Delay 2 – Layout 8, Button 9, ‘1/8d DLY’

PP13: Delay 3 – Layout 8, Button 10, ‘DualST DLY’

PP14: Reverb 1 – Layout 8, Button 5

PP15: Reverb 2 – Layout 8, Button 6

PP16: TremPan 1 – Layout 8, Button 11

PP17: Chorus 1 – Layout 8, Button 12

PP18: Pitch 1 – NOT ASSIGNED

PP19: – Not used

PP20: Drive 2B – Layout 8, Button  4

PP21: Tap Tempo/Tuner – Layout 7 & 8, Button 1

PP22: Layout Toggle (toggles Scenes and Effects layouts 7 and 8) – Layout 7 & 8, Button 7

PP23: Preset Up – Layout 7, Button 12

PP24: Preset Down – Layout 7, Button 6

MAKING CHANGES TO THESE ASSIGNMENTS

If you’d like to change any of these assignments (either the Per-Preset Assignments or the Overrides), you can do so in the ‘FC Controllers’ and ‘Per-Preset FC’ menus in Axe-Edit III, or by editing the ’CONTROLLERS’ menu on the Axe FX III.

If you would like to go back to your default settings for Layouts 7 and 8, you can reset the Overrides from the ‘Overrides’ menu in the ‘Per-Preset-FC Settings’ section.

MAKING ADJUSTMENTS FOR YOUR SETUP

SETTING THE PRESET UP FOR YOUR GUITAR

All guitars are different, so you may want to make changes to suite your playing style and guitar.  To adjust the preset for your guitars, the primary controls to adjust would be:

  • Input Drive (and/or Input Trim). If the clean sounds from this preset are too dirty, lower the input drive and/or trim. Do the opposite if you want more gain. This preset is meant to be on the edge of breakup at it’s cleanest settings (otherwise the drives won’t stack properly).
  • EQ settings (amp block – basic). Once the desired gain staging is set, the next adjustment would be the amp EQ settings.
  • GEQ settings (Graphic EQ block). The 5-band Graphic EQ allows you to make simple changes to the overall tone. Feel free to adjust these to your liking. Since this is a passive EQ, you can make rather large changes to the faders.
  • Output EQ settings (amp block). The Graphic EQ on the amp block is a great way to make final EQ adjustments. We’ve set it to ‘Post P.A.’, which means the EQ settings will not be affected by the Power Amp section.

ADJUSTING THE OVERALL LEVEL OF THE PRESET

The Axe FX III offers very useful tools to check overall level of individual presets and blocks. In the Output block you can monitor the overall output level. You can also monitor levels of each block individually from the front screen of the Axe FX. 

We’ve set this preset up so that the loudest settings peak around 0db (or a bit above). If you’d like to adjust the level up or down (to match it with other presets), we recommend adjusting one of the following:

  • Level (amp block – basic). This will adjust the overall level of the preset up/down. Avoid using the ‘Master Volume’ control, as this will change the tone of the amp.
  • Level (cab block). This will also adjust the overall level of the preset up/down.

CHANGELOG

Version 1.0 (initial release): 2022-03-17

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